So, one thing I am really having to get used to is the nerfing of vehicles in this edition. In 5th edition, I played primarily a parking lot list with Land Speeder support. I tried this list in my first two games of 6th edition and split my games, winning one and losing one.
The big thing I noticed was that even in the game I won, the vehicles did not do much for me, except keep my infantry from getting shot to pieces in the early game. Honestly I am not really sure this is worth it as both of my early games with Dark Angels were against Chaos space Marines with relatively few anti-vehicle weapons and I still lost most of my transports by turn 3-4. Against any more heavily armed armies, I do not think the vehicles would survive very long at all and since you can't hold objectives while in a transport anyways, I have decided that infantry spam is the way to go. I may still include vehicles in future lists, but my pure parking lot list is being tabled for now.
With my experience with vehicles under my belt, I decided on a list that looked something like this:
1x Command Squad with Apothecary, Sacred Standard, and Champion
1x 5-man Scout squad with sniper rifles
4x Tactical Squads with a mix of flamers/meltas and missile launchers/heavy bolters
2x 5-man Assault squads with power weapon sergeants/melta bombs
2x 5-man Devastators with Missile Launchers/Lascannons
I tried this list out against Chaos again and it performed much better. However, since I love running my Angels alongside guard in apocalypse games, I decided to run my list with an allied guard detachment. This would give me a lot more models on the table and I'd finally be able to try my new Valkyrie model.