After my fight with the Blood Angels, I made some tweaks to my list and played a game against Chaos Space Marines. The biggest changes were dropping the DA scouts and devastators, but this allowed me to take one less heavy weapon than before, but gave me 3 more meltas, as well as 20 more models. The role of the scouts was also taken over by the special weapons squad, although the loss of infiltrate was a bit painful.
My list included:
1x DA Command Squad: Apothecary, Sacred Standard, Champion, Power Sword, Power fist
1x IG Company Command Squad: Lascannon, melta x2
1x Guardsman Marbo
2x DA Tactical Squads: Missile Launcher/melta
2x DA Tactical Squads: Heavy Bolter/flamer/Sergeant with Power Sword
1x IG Veteran Squad: Lascannon/2x melta
1x IG Infantry Platoon: 2x Infantry squads/Missile Launcher/melta; 1x Special Weapons squad/snipers; 1x Platoon Command/Missile Launcher/melta
1x Valkyrie: Lascannon/Rocket Pods
1x 5-man Devastator Squad: 3x Missile Launcher/Lascannon
1x Chaos Lord: Daemon Weapon
1x Chaos Sorceror: Plasma Pistol/Force Sword/Familiar, Psychic Powers: Lash/Terrify
1x Dreadnought: Plasma Cannon/CCW
2x 14-man Chaos Space marine squads: Missile Launcher/flamer/Champion with Power fist/Plasma pistol/Icon
1x 14-man Chaos Space marine squad: 2x melta/Champion with Power Sword/plasma pistol/Icon
1x 8-man Khorne Berserkers: Plasma pistol/Champion with Power fist
1x 8-man Khorne Berserkers: Plasma pistol/Champion with Power Sword
2x Chaos defilers: Autocannon/Havoc
This game would once again be The Relic, but with a Dawn of War deployment. I actually remembered to take pictures this time.
Deployment. I deployed with a heavy left flank. I had 2 armor 12 buildings in my deployment zone along with a trench line and a low wall.
Turn 1: I had won the roll to go first and my opponent failed to seize the initiative. This turn I basically advanced with all of my tactical squads. I moved the DA Command Squad closer to the middle, but other than that I left the rest of my forces stationary. My devastators opened fire on his center defiler and made it explode first turn giving a VP for first blood. I then focused a ton of heavy fire on the dreadnought, but only managed to cause a shaken result on it. The IG Company command squad and the snipers then accounted for two Chaos marine kills one from the center group and one from the group on my right flank. On his turn he returned fire, but only his Defiler managed to find it's target, the blast tore apart 5 tactical marines.
Turn 2: Both my Valkyrie and Marbo arrived this turn. I placed Marbo near his Berserker squad with the sorcerer and zoomed the Valkyrie to sit on top of the Relic. The IG veterans used grav chute deployment, but scattered 10 inches straight back keeping them quite far from the objective. As before, my tacticals continued their advance. and I moved my IG blob out to support the tacticals while keeping the missile launchers stationary by moving in a wedge formation. My shooting this phase caused another hull point of damage on the dreadnought from a glancing hit. Marbo threw his demolition pack and managed to kill both the Chaos sorcerer and a berserker. The rest of my shooting concentrated on the closer chaos marine squad and killed 6 of them. The remaining squad failed their morale (to include on the re-roll from their icon). I also killed two more Chaos marines from the group on my right with some lucky shots from my snipers, but he made his pinning check. On his turn he advanced the dread straight for the Relic. The defiler found its mark again and killed yet another marine from the close squad, 2 veterans , and one of the infantry platoon. His chaos marines then opened fire on the group of marines on my left flank and because of some horrible save rolls and his meltas and plasma manged to kill 7 of them. I failed my morale and fell back 7". On my right flank he managed to kill one tactical with his shooting. Finally his squad that had fallen back had regrouped and poured fire into Marbo, killing him.
Turn 4: My Valkyrie returned and put a lascannon shot on his defiler, but didn't do anything. I managed to take the relic with my veterans and then ran back towards my deployment zone. I opened fire on his berserkers and killed several more, to include the lone surviving champion. I also advanced my command squad in preparation of hitting his last group of unengaged marines. On his turn his defiler managed to kill another couple of marines and a few more veterans to include the one with the relic. His lord and remaining berserkers assaulted the group of three tacticals on my left flank, but only managed to kill 2 and my remaining marine got lucky and killed one of his berserkers leaving only 2 berserkers and his lord. the assault on the right flank continued without any resolution.
Turn 5: I flew my Valkyrie off of the board again. My command squad crashed into his last remaining squad of marines and annihilated them. other than that not much happened as there was nothing left to engage. He finally finished off my tactical squad on the right flank, but only had 5 marines left. I also managed to kill all of the berserkers, but his lord was still alive. I retook the relic with my last surviving group of tacticals. We rolled for a turn 6 and got it. However, after I took out his Lord with meltas, my opponent called it.
All he had left were the units on the right flank:
Synopsis: We both took heavy casualties, but in the end my massive numbers of missile launchers and meltas turned the tide. He did exceptionally well when he got the charge with his berserkers, but unfortunately had sustained too many casualties getting to assault to maintain any pressure in the end game. We both made some mistakes, but I think his were worse for him. He forgot to run his berserkers almost the entire game, which might have allowed him to get into Assault a lot faster and could have changed the outcome. Additionally, while his surviving Defiler killed several troops, he might have been better served advancing the defiler every turn to add pressure to the middle of the battlefield. After talking to my opponent, I believe he will be dropping the dread and adding jump troops which I think could really help him. As for me, I think I am going to drop the snipers and go with a unit of flamer specials instead to deal with hordes and may switch out a couple of other meltas in the army for flamers as well, as the amount of meltas I had was really over kill. My only major mistake (which my opponent messed up as well) was forgetting overwatch. Other than that, I forgot to move my command squad early in the game, which meant I was scrambling to get them in position for a counter charge later in the game. I also completely ignored my chaplain until the last couple of turns and got no use out of him; I also completely forgot that since he made the snipers fearless, they would not be able to go to ground...luckily this never came into play. As it stood I received VP for first blood, slay the warlord, and for holding the relic, giving a final score of 5-0 DA victory.