Having gone through all the units in context with 6th edition play, I have decided on a new list that I will be trying for the first time in a game (or maybe a few games) this weekend. I am maintaining the philosophy of infantry spam, but am adding a little bit of mobility to the list. I am also going heavier with plasma because I think more and more people will be shying away from vehicles and going toward infantry making my meltaguns less effective (although I will still maintain a few).
So, here is the new list:
Belial: Twin Claws
Terminator Squad Iratus
Terminator Sergeant Gabriel: TH/SS
Apothecary Arandel: PF/SB, Narthecium
Brother Benestor, Banner Bearer: PF/SB. Deathwing Standard
1x Terminator: TH/SS
1x Terminator: Claws, Cyclone
Tactical Squad Parma
Veteran Sergeant Turien: Bolter
1x Marine: Missile Launcher
1x Marine: Plasma gun
7x Marine: Bolter
Tactical Squad Arcus
Veteran Sergeant Arasmis: Plasma Pistol/Chainsword
1x Marine: Multi-melta
1x Marine: Meltagun
7x Marine: Bolter
Tactical Squad Spatha
Veteran Sergeant Lamian: Power Sword/Bolt Pistol
1x Marine: Missile Launcher
1x Marine: Flamer
7x Marine: Bolter
Tactical Squad Hasta
Veteran Sergeant Daniel: Power Sword/Bolt Pistol
1x Marine: Multi-melta
1x Marine: Flamer
7x Marine: Bolter
Devastator Squad Onagerus
Veteran Sergeant Harard: Bolter
3x Marine: Missile Launcher
1x Marine: Lascannon
Allies: Imperial Guard
1st Company Command Squad, 1-421 Leonians
Company Commander Captain Garion: Sword(CCW)/Las Pistol
2x Veteran Trooper: Plasma Gun
2x Veteran Trooper: Lasgun
Deathdealers Veteran Squad
Veteran Sergeant Steffen: Chainsword/Las Pistol
1x Veteran Trooper: Plasma Gun
2x Veteran Trooper: Melta gun
6x Veteran Trooper: Lasgun
1st Platoon, 1st Compnay, 1-421 Leonians
Platoon Command Squad
Platoon Leader Lieutenant Krippler: Chainsword/Las Pistol
1x Trooper: Melta gun
3x Trooper: Lasgun
1st Squad
Sergeant Vincent: Chainsword/Las Pistol
1x Heavy Weapons Team: Missile Launcher
1x Trooper: Melta gun
6x Trooper: Lasgun
2nd Squad
Sergeant Michaels: Chainsword/Las Pistol
1x Heavy Weapons Team: Missile Launcher
1x Trooper: Melta gun
6x Trooper: Lasgun
Guardsman Marbo
Lion's Fury Valkyrie Gunship: Lascannon, 2x Multiple Rocket Pods
The idea here is a strong backfield held by Squad Iratus and the Imperial Guard infantry platoon deployed as a combined squad. Devastator squad Onagerus will also remain in the back field to provide fire support. The Imperial Guard Platoon command will also help with fire support and can also hold objectives for me in the backfield. The Company Command squad can either stay in the backfield to provide a bit of support against line breakers and aid in issuing orders to the combined platoon or can advance to provide midfield support. The Valkyrie will transport the veterans to either grav chute onto far objectives or to help soften targets (I believe that with the load out I have given them, they will be able to soften/destroy either infantry or vehicle targets). Guardsman Marbo can provide a good softening blow as well almost anywhere on the battlefield. The other marine tactical squads will advance to the midfield and provide both objective holding capability as well as being able to hold up units in hand-to-hand so that the terminators can do their job. These same tactical squads should also be able to remain close enough to the backfield to aid the units there in the case of heavy deep strike units or outflankers attempting to score points for line breaker.
Overall, this list has several things going for it. I have OK chances for line breaking; I can drop off the veterans via the valkyrie and in some games, the terminators might even arrive by deep strike using DW assault for an immediate disruption of enemy lines on turn 1. Because of the lack of vehicles other than the flier, this will truly aid in reducing the effectiveness of enemy heavy weapons fire. My hope is also that the presence of the flier will draw some fire and keep it off of my advancing units. It also comes ready with a ton of scoring units, which I can further combat squad or split the combined guard platoon to allow me a more MSU type of list for some games. The list also provides a decent amount of firepower. The sheer quantity of strength 8 and above weapons should allow me to punch through most vehicles with ease. The list includes 7 missile launchers along with 3 lascannons which should at the very least be able to glance even AV13 and AV14 armor to death. And should I need it, I have mobile tank hunters in the form of the guard veterans as well as 2 multi-meltas for taking out heavy armor once I close with it.
Since I really can only count on the terminators to chop through units in assault, I may have to play gun lines at times against heavy assault armies, but with the firepower I have, I do not think this will be a huge problem. The only other major drawback I see is just the lack of mobility, but once again, I maintain a couple of mobile units which also have the additional perk of being hard to kill. Some might also bring up the lack of anti-flyer capability, but with a flier of my own, not to mention just sheer volume of fire, I don't think enemy fliers will be a huge threat...but then again I haven't seen many fliers yet in my games.
Looks good to me, I've gone the other way, and put some vehicles back in. I expect them to die, and as long as I keep in mind that they are there to be destroyed, I think I will be ok with them.
ReplyDeleteAre your tactical squad sergeants equipped different because those are the models you have, or are they geared for different roles?
Is the terminator squad a troop choice, or an actual HQ command squad. I thought about buying a DA book, but the new one is so close to coming out, I will probably wait.
The sergeants are that way because those are the models I have, but honestly, it works out. The terminators are a troop choice. I played a team game yesterday and will be getting the bat rep up soon...I'm quite happy with how my army performed.
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